![]() Even can't attack enemies without first playing a card that grants her an ability, but to be able to play a card at all she must first collect enough crystals to be dealt one. Combat is the heart of this action-adventure, and it takes a bit of getting used to. Even is rightly suspicious of the Queen and so sets out to rescue her sister.Įven quickly recruits a companion, Dicey, and learns how to fight by playing cards and rolling a dice-and yes, before you say anything, the game uses "dice" not as a plural but as a singular. Even is a young girl living in Onecroft when her older sister, Odd, rolls a six and they become separated. Ones are left to labor in the working-class slums while Sixers are whisked off to the Queen's castle in the clouds, their newfound societal elevation relieving them of the burden of ever again interacting with the poor. ![]() The world of Random is ruled by a capricious Queen who determines the fates of her subjects with a roll of the dice. Lost in Random overcomes a rocky start to tell a genuinely affecting tale of friendship, sibling bonds, and the cruelty of inequality. The deck-building strategic layer gradually settles until it successfully blends with the core action of the combat, and the world eventually reveals a much more interesting, brighter, more colorful and character-filled side. Persist, though, and the cards start falling into place. It feels like you've been dealt a dud hand. The overly dark and dreary opening areas are disjointed, rushing through the setup in a confusing and off-putting manner. Lost in Random makes a poor first impression.
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